Concept: Synthesis
Synthesis 1
Indefiniteness: Ideas that explore not-knowing and vulnerability
Feedback: Assistance or intimation on behaviour
Resistance: Adding resistance of time to make more intentional
Long-term evolution: Building over a period of time through sustained interaction
Synthesis 2
I plotted these ideas against two criteria - time and agency. Time referred more to engagement time than lifespan of the activity, agency referred to the amount that the person had to do in the interaction
Feedback: A number of ideas on how to signal to people that they have exceeded their consumption or help track the progress of their consumption. For example, a table top glowing orb that corresponds to your usage, a projection of the sun’s path across your living room, your screen dissolving into the camera after a certain amount of time, a plant that reflects time spent. I am not very interested by these ideas.
Resistive interactions: Slowing down interactions as a way to make them more intentional– ideas for constraints that could be imposed on present ’easy’ interactions. For example, sending one message a day. Manual methods of delivery, bus route maps that make you rely on intuition. These ideas sound fun but maybe slightly purposeless and critical in a direct way. Easy to prototype. The why is in question here.
Activities with slow response: These were ideas that required a stronger user involvement. For example, a game in which a new piece is delivered to you everyday or a daily craft activity. There was an example of hitchhiking letters where bicycles become a vehicle for message delivery. I like these because it gives a feeling of agency and evokes participation. Things can move fast within a larger slower system.
Reflection
The ideas I found interesting were the ones that required more involvement from the user. It demands a certain level of engagement in doing something. The ‘Feedback’ ideas typically fall into the bucket of technology as a butler which I want to stay away from.
Synthesis 3
Slow communication
Chinese whispers in the street with a phone
Storing messages in a secret public place
Bikers turn into letter delivery people
New keypads everyday with a different set of words
Talking to city objects
Rubegoldberg of messaging
Access CCTVs that send your footage to you
A paper roll of stories
Slow typing, one letter at a time
Slow activities
A small part of a large project gets delivered slowly
Slow stories, watch a movie over a year
Games that reveal more detail daily
Daily origami, one fold a day
One stitch a day
Time keeping
Countdown to some moment in the future
Path of the sun in your bedroom
Clock that only displays hours, not minutes
It’s 3 happy memories since your last sad memory
Move around numbers on a clock to get more detailed info
Measuring wasted time
Colour clock
Clock on which time disappears when you look at it
Objects show time, not clocks
Time on different planets
Phone lock screen that shows time since you last checked the phone